It is currently 26 May 2013 03:25 Advanced search

Rising Empires - an Android project

General Discussion area for all topics involving the Motorola droid that do not fit into other categories.

Re: Rising Empires - an Android project

Postby Netherlords » 08 Sep 2012 08:35

Hi,

On our forum we've recently posted posts which discuss the security of Rising Empires as well as where we've got our inspiration to the game.

Rising Empires security
What has inspired us?

I hope you all have a good weekend!
'Words from the Netherlords' - News and updates about Rising Empires…
Netherlords
 
Posts: 4
Joined: 15 May 2012 10:05

Re: Rising Empires - an Android project

Postby Netherlords » 13 Nov 2012 17:39

Hi everybody!

I've been a bit silent the last weeks. This has nothing to do with lack of progress on Rising Empires as we're moving forward with good speed, especially the AI for the single-player game is getting a lot of love... Johan is also working hard to improve the app and he is doing some great improvements compared to the old layouts. As soon as he completes the first layouts I'll post some screenshots.

What are the status with the Rising Empires AI?

We've completed the first version of the scout AI. This is the AI that handle all exploration and patrolling in the empire. The exploration bit is completed and functions well but we've not started with patrolling of already scouted territory. This is important though as the AI need updated information on what's going on around its borders.

We've also done a lot of work on the settlement AI. The settlement AI can now handle and take care of the food situation in a town or city. It improves terrain, construct food buildings when more food is needed quickly and it also send requests to the main AI for better food technology when needed. The settlement AI also construct new buildings according the wishes of the governor (yeah, each settlement AI has a governor that decides how it will act). We're very satisfied with the algorithm that control what buildings that are constructed.

What we're doing now is creating the objective AI (the first objective will be to move population from one settlement to another) and implementing the first version of our strategic AI. When this is done the strategic AI will be able to choose between building scouts and sending population to settlements that need/want a larger population. It's not much but with the architecture in place it will be simpler to add more objectives.

If you want to follow the development of the AI in more detail please visit our blog, the 'Words from the Netherlords'.

Cheers!
'Words from the Netherlords' - News and updates about Rising Empires…
Netherlords
 
Posts: 4
Joined: 15 May 2012 10:05

Previous


  • Advertisement

Return to Motorola Droid General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest