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Rising Empires - an Android project

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Re: Rising Empires - an Android project

Postby Netherlords » 08 Sep 2012 08:35

Hi,

On our forum we've recently posted posts which discuss the security of Rising Empires as well as where we've got our inspiration to the game.

Rising Empires security
What has inspired us?

I hope you all have a good weekend!
'Words from the Netherlords' - News and updates about Rising Empires…
Netherlords
 
Posts: 9
Joined: 15 May 2012 10:05

Re: Rising Empires - an Android project

Postby Netherlords » 13 Nov 2012 17:39

Hi everybody!

I've been a bit silent the last weeks. This has nothing to do with lack of progress on Rising Empires as we're moving forward with good speed, especially the AI for the single-player game is getting a lot of love... Johan is also working hard to improve the app and he is doing some great improvements compared to the old layouts. As soon as he completes the first layouts I'll post some screenshots.

What are the status with the Rising Empires AI?

We've completed the first version of the scout AI. This is the AI that handle all exploration and patrolling in the empire. The exploration bit is completed and functions well but we've not started with patrolling of already scouted territory. This is important though as the AI need updated information on what's going on around its borders.

We've also done a lot of work on the settlement AI. The settlement AI can now handle and take care of the food situation in a town or city. It improves terrain, construct food buildings when more food is needed quickly and it also send requests to the main AI for better food technology when needed. The settlement AI also construct new buildings according the wishes of the governor (yeah, each settlement AI has a governor that decides how it will act). We're very satisfied with the algorithm that control what buildings that are constructed.

What we're doing now is creating the objective AI (the first objective will be to move population from one settlement to another) and implementing the first version of our strategic AI. When this is done the strategic AI will be able to choose between building scouts and sending population to settlements that need/want a larger population. It's not much but with the architecture in place it will be simpler to add more objectives.

If you want to follow the development of the AI in more detail please visit our blog, the 'Words from the Netherlords'.

Cheers!
'Words from the Netherlords' - News and updates about Rising Empires…
Netherlords
 
Posts: 9
Joined: 15 May 2012 10:05

Re: Rising Empires - an Android project

Postby Netherlords » 07 Jun 2013 09:01

This wednesday we did a major update of Rising Empires, adding the diplomatic system and an in-game tutorial:
  • Diplomacy – It is now possible to create non-aggression pacts (NAP) with the AI controlled empires. Lots of factors influence how the AI respond to these proposals (or if they send one themselves). For example your race and religion is compared to their race and religion, have you recently burned down one of their watchtowers, do they have NAPs with other empires and much more. We are really interested to hear your comments about the diplomatic system and how the AI perform now that it will focus it’s efforts against a smaller amount of enemy empires instead of just lashing out in all directions…
  • Tutorial – The in-game tutorial will help new players get used to the interface and learn the basics of the game. Rising Empires is a relatively complex game and it’s not easy to jump right into it. We hope this new feature will help new players learn the game and find it more enjoyable.
Lots of smaller changes and additions has also been made, for example automatic terrain improvement for those that don't want this level of micro-management. Give the game a try and let us know what you think. It can be downloaded at Google Play (search for Rising Empires).

sc5.jpg

Enjoy!
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'Words from the Netherlords' - News and updates about Rising Empires…
Netherlords
 
Posts: 9
Joined: 15 May 2012 10:05

Re: Rising Empires - an Android project

Postby Netherlords » 24 Jun 2013 17:23

Johan and I are currently working on the next update for Rising Empires and plan to release it on the 1st of July.

In this update we'll add a number of new features, for example the new Military Academy building will be activated allowing emperors to recruit generals for their armies. A general gives a number of bonuses to the troops in his command, boosting their combat efficiancy and morale. Another new feature is that empires will be able to build settlers and militia from the races that they've conquered. The computer controlled empires have been able to do this for some time but now you can do it as well. This makes conquered towns and cities more useful.

We also hope to improve the AI further and are focusing on making it able to defend itself better. Previously the AI have had problems with defending it's capital due to it being unable to change it's priorities once a project (task) has been assigned. Now we're giving the AI the ability to cancel a project worked on in a threatened settlement allowing it to focus on its own defence instead. We've come a bit forward on this work but there are still some circumstances where the AI fail to defend itself.
'Words from the Netherlords' - News and updates about Rising Empires…
Netherlords
 
Posts: 9
Joined: 15 May 2012 10:05

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